AcomoEye’s project focuses on solving one of the most persistent problems in virtual reality: the vergence–accommodation conflict, which occurs when the eyes converge on a virtual object but fail to properly adjust focus, leading to eye strain and visual fatigue. Current VR headsets render images at a fixed distance, creating an unnatural experience for the human visual system.
To address this, AcomoEye is developing an integrated hardware and software solution that combines low-latency eye-tracking, advanced computer graphics, and focus-tunable lenses. The system tracks the user’s precise eye movements in real time and dynamically refocuses the optical elements to match natural accommodation. This “vergence-driven accommodation” approach mimics how human eyes perceive depth and focus in the real world, significantly reducing discomfort and improving immersion.
The collaboration with ACTPHAST supports the design, characterisation, and prototyping of a new type of focus-tunable lens optimised for VR applications. The lens is expected to feature a large aperture (>50 mm), fast refocus time (around 3 ms), and low operating voltage, while maintaining minimal chromatic aberration across RGB wavelengths.
By combining adaptive optics with real-time eye-tracking, AcomoEye’s solution enables longer, healthier, and more realistic VR sessions without the need for extra computational power. The technology has potential applications beyond entertainment, including pilot training, simulation, and vision research, marking a step towards truly human-centred virtual reality systems.